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Nicholas Garces

Create Your Reality

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AWS Financial Services 2023

Working alongside Unity Developer Kim Burk, I created another 3D globe asset, with a cool technical texture and a custom Unlit Fresnel shader. I spent a lot of time generating a very specific Plexus effect, utilizing clever particle spawning techniques and line drawing based on particle ID to draw rather than drawing based on distance, which was computationally taxing and visually limiting.

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