For this project, I was tasked with creating 3D models, materials, and animations for these small AR vignettes that are meant to look as if they are inside these custom-built Lego warehouse structures created by Lego Master Kevin. The models were meant to be low-poly and simple due to their small size and modest budget. I used speed modeling techniques in Blender to create the geometry and UVs. Put together some simple Photoshop textures and applied materials with some minor custom shader work to get some easy panning textures for the belts. I then created custom animation clips, timelines, and used the plugin Curvy for some looping animation along complex moving belts. Curvy was most useful during the Joey Pouch Sorter animation as I was able to utilize complex curvy logic to create a branching curve system that had custom logic to allow objects to jump between multiple curves procedurally without getting reversed or breaking sequence. On the Cross Belt Sorter animation, I decided to utilize Unity’s Shuriken VFX system. This allowed me to spawn boxes that could interact with colliders in the scene to push boxes down from the top belts with animated paddles.
This project was created with help from Lead Developer Steven Billingslea, UI/UX Designer Chloe Kim, and Creative Director Josh Bray